Stencyl vs gamesalad
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Other top countries using Stencyl are Brazil Canada with 9 (5.96) 9 (5.96) customers respectively. 36.42 of Stencyl customers are from the United States. Companies using Stencyl for game-development are majorly from United States with 55 customers.
#Stencyl vs gamesalad free#
Free assets OK, be sure to specify license. Around the world in 2021, over 169 companies have started using Stencyl as game-development tool. If you need to use screenshots, that's ok so long as is illustrates your issues.ĭo not solicit employment. Use discord, /r/indiegames, /r/playmygame or /r/gamedevscreens.īe specific about your question. Feedback, praise, WIP, screenshots, kickstarters, blogs, memes, "play my game", twitch streams. It is this familiarity that puts a clamp on ones imagination - inhibiting him to think and imagine in new and more creative ways.įor those who have used traditional methods of game making - this carries over into how you attempt to solve problems - and methods you have used, in the past, to create elements of gameplay.īuildbox presents an entirely new paradigm - both for making elements of gameplay, as well as even expanding the realm of what is possible. Gamers tend to think in terms of games they played and liked and become attached to. One significant factor that causes people to view Buildbox as limited in its ability to make really good games and other forms of interactive entertainment is actually a product of limited thinking and imagination. The limitations and simplicity are actually the source of power embedded in Buildbox. It's still a wide open country with new frontiers that stretch in all directions. Stencyl is a game creation platform that allows users to create 2D video games for computers, mobile devices, and the web. I agree that very little, below the surface functions of Buildbox has been discovered, demonstrated and documented.
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But for simpler games it's probably the best engine out there right now. Maybe some day I can return to BB for more complex stuff, but for now it's really not possible. Some kind of basic enemy and boss AI and an easy health mechanic for both characters and AI. What I'd like in BB 3 is some kind of tilemap editor, similar to the one in C2, where you literally draw your level if you want to. It's really not that hard to learn and although HTML5 can become a problem in future, for now it works just fine. I like it a lot still, I'm making a simple game in it just for fun but for the platformer I went ahead and got C2. And then I saw BB is severely lacking in more complex things. I tried BB, made a simple game in 3 days without to much problems, didn't look too much at quality because it was just a test anyway.īut then I started to make quite a ambitious platformer with bosses, enemies spawning health after dying, following the player, destructible enviroment etc. I can give you my answer, although it probably won't be what you expect. It provides a visual brick based programming interface, but it ultimate. GameSalad is a visual editor that lets you create 2D games using simple logic. There’s a game making app for that GameSalad. Performance is crucial in game making and thes. Stencyl 4 was recently released, and this video takes a quick hands-on with Stencyl. GameSalad and Stencyl help you master important game-making skills like logic, organization, design, story-building, problem-solving and more. Its SUCH AN OLD GENRE! Almost everything imaginable has been done before.(I need some advice on this part.) How should i approach building a Scroller Game? Performance comparison between Construct 2, GameMaker:HTML5, GameSalad and Stencyl. I JUST SUCK at thinking of NEW INNOVATIVE Ideas beyond what i see in normal 2d Scrollers. But hey, its really the best at what it does, making 2d Scrollers, as customizable as your imagination permits lightning fast! My only wish is that Buildbox could grow faster so that we can compete on better footing when compared to other Game Developers who work with Unity and the like. At the same time i feel my creativity severely limited. Why is that? I feel like it is a highly advanced Level Editor of sorts that is just powerful enough that you can make numerous types of games with it. ZERO CUSTOMIZABLE LOGIC means NO FLEXIBILITY and THUS NO POWER.įor some reason. Theres also GameSalad, Stencyl, Construct2 that require logic but no coding involved. Hi guys I was just curious to know what is it that you guys love about BuildBox that you guys stay with the Game Engine.